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About Lantern Company: Roguelike
Carry one light into the land of the risen dead.
The Grey is spreading. The forgotten dead are climbing out of their graves, and only lantern light can make them remember and rest. You are the captain of a Lantern Company: a masked caster who fights with two weapons at once, while your Lantern Keeper walks beside you carrying the light.
BUILD YOUR SPELLS
• Two weapons, one in each hand, each a row of sockets you fill with spells and supports
• Every spell and support fits every weapon: a staff casts in order, a wand fires its whole row at once, a blade strikes in combos
• Each weapon is a rule that pushes your build somewhere new
CHOOSE YOUR KEEPER
• Ten masked Lantern Keepers, each with a voice, a temper, a fighting kit and a flame of their own
• Your keeper holds the lantern. Keep the light alive and the dead can't win
FIGHT THE DEAD
• Packs of skeletons, ghosts and undead that stagger, slide and knock each other over
• Painted rooms that burn, freeze and break
• Bosses with signature attacks you can read, dodge and punish
ONE EXPEDITION, THREE REGIONS
• Push from the Guild Camp through the Drowned Graveyard, the Ashen Wood and the Frozen Citadel
• About 40 minutes a run. Win, or wake by the camp fire knowing more
• Bring back Lantern Shards and grow stronger for the next road
No timers. No fuel. The light burns as long as someone holds it.
AVALW Coverage
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