Sixteen original arcade games. One app. No ads, no subscriptions, nothing tracked. Rally, Shatterball and Coil are free forever, and so is every day's Daily Run, the same for everybody. One purchase unlocks everything else. Every game has perks. Clear a wave or a level and pick one of three: a wingman drone, a laser paddle, a safety net, seeker rounds, a free mistake. No two runs play alike, and a good run feels like something you built. NEW: UNDER PAR New game: Under Par. Neon mini golf over eighteen holes, with bumpers, sand, water, windmills, sliding gates and portals, then the course again at night. Pulse plays to songs: Neon, Midnight and Voltage. Every note is a sound in the music, a hit plays the drum it lands on, and a miss makes the music dip. The Tour: thirty hand-built Shatterball walls, up to three stars each. The first five are free. Ladders: twelve goals for each of the main games, climbed in order. The next one is shown before every run. Ghost races in Slipstream, Coil and Drift Lander: race a ghost of your best run on the same road, or send it to a friend. PLAY TOGETHER Take turns on any game and pass it round, or go head to head: Rally and Coil Duel put two players on one screen, one finger each. Then challenge friends through Game Center to beat your score before the time runs out. MADE FOR EVERYONE Text grows with your Larger Text setting, with VoiceOver on you can still play the games directly, color is never the only clue, Increase Contrast brightens faint text, and Softer effects cut the flashes and the shake. SIXTEEN GAMES, ALL ORIGINAL • Swarm. Survive a crowd that closes in from every side while your ship fires itself. Kills drop gems, every level is a pick of three perks, and a Hive Queen arrives every two minutes. • Pulse. Tap along. Every note is in the song. • Slipstream. Thread the traffic. Pass close for points, draft behind a car for a slingshot. • Drift Lander. Ease the craft onto a pad. A wide safe one, or a narrow gold one worth three times as much. • Outpost. A tower defense with no fixed path. Drag out walls to decide where the enemy may walk, then hold the line. • Rally. A paddle duel with a barrier that rises mid-court. • Shatterball. Clear the bricks, chain a combo, bank shots off the walls. • Coil. A growing trail, and a rival that races you for the pickups. • Star Sentry. Rows of enemies march down. Shoot the supply drone to rebuild a shield. • Void Runner. Drift with real momentum and face a mothership every fifth wave. • Sky Squadron. A swaying formation dives at you, and a Dreadnought guards every fifth wave. • Last Line. Telegraphed missiles, a real blast radius, and a Nova satellite to charge. • Hop Rush. Cross the traffic, then the river, then survive Rush Hour. • Burrow. Tap the creatures before they duck. Beware the decoys and the Big Mole. • Flipper Frenzy. A real physics pinball table with an end-of-ball bonus. • Under Par. Neon mini golf. Eighteen holes. DAILY RUN, WEEKLY GAUNTLET AND BOSS RUSH One game, a twist and a head start every day. Five games on one score every week. And five bosses, back to back. Add Twists for a bigger score, and look for perks that combine. SOMETHING TO CHASE Five hand-written milestones per game, a five-rung mastery ladder, colour palettes you unlock by getting better, and your top three runs kept on the device with your initials on them, the way the cabinet did it. FAIR BY DESIGN One-time purchase: every game, every palette and every bonus soundtrack. No ads. No subscriptions. No in-app currency. No energy timers. Nothing tracked, nothing sold, no account, no sign-up. Plays on iPhone, iPad, Apple TV and Mac, with one purchase. Every name and every pixel in Arcadalo is original. Made in Manchester by one person.
Games:Action · iPhone, iPad · Free