Magic Tower: 24 & 50 Floors brings two classic pixel tower-climbing games together. Fight your way up floor by floor and take on the boss waiting at the top. ■ Two towers Classic 50 - the full 50-floor tower, from the first slime to the Demon King at the top. Classic 24 - the original 24-floor tower, with levels and EXP, magic that deals fixed or percentage damage, and a hidden route for players who look closely. Each tower keeps its own saves, so you can play both side by side. ■ It's not about reflexes. It's about order. Keys, potions, and gems are all finite. Which monster to fight first, which door to leave shut, whether to spend gold on attack or defense - every step is a calculation. Take the wrong order and you soft-lock. If you're not sure yet, don't move. ■ Damage is deterministic. No dice rolls. Hits needed = monster HP / (your ATK - monster DEF), rounded up HP lost = (hits needed - 1) x (monster ATK - your DEF) Every single point of attack pays off non-linearly - one more point can cut several turns off a fight. Three ways to take zero damage: 1. Overkill - your ATK ≥ monster HP + DEF. One hit, nothing back. 2. Wall - your DEF > monster ATK. It cannot break your armor. 3. Immune - your ATK ≤ monster DEF. Damage reads "???" and the monster is off-limits for now. ■ Monsters that do math back Wizards carry an aura: stand beside one and you bleed 100 or 200 HP per step, whether you fight it or not. Magic guards pincer you - get sandwiched front-to-back or side-to-side and you take extra damage. In Classic 24, some monsters cast magic that armor cannot stop. The Monster Handbook tells you exactly how much HP a fight will cost, so you never need a calculator. ■ Altars and growth Spend gold at the altars on HP, ATK, or DEF. In Classic 50, prices climb with every purchase (20, 40, 80, 140...) on a single counter shared across the whole tower, and the same gold buys twice as many defense points as attack - knowing when to stockpile defense is the real skill. Short on gold? Watch a short ad at an altar for a free offering, up to two per altar. ■ Quality of life - Five save slots plus an autosave for each tower - Tap any tile to auto-path, or use the D-pad; hold to keep moving - D-pad sits left, center, or right, whichever thumb you favor - The Memo logs everything the NPCs told you - Monster Handbook and Item Handbook always one tap away - The classic Magic Tower music and sound effects - Play in English, Simplified Chinese, Traditional Chinese, or Japanese ■ Free to play Plays fully offline - no connection needed. Free with ads (Google AdMob), and no in-app purchases.
Games:Puzzle · iPhone, iPad, Android · Free